pattern2v1
! 5 alternating 2 count
! feed variation
! 8 clubs, hard stuff
#d1 0.5, 2 0.5 ! delay A and B to force all passes from/to C
to height 2.5
#-1 ! siteswap (1 beat pause after syncs)
#@ 2:1
<(4px,3:3) (2, 2) (3x:3, 4px) (2, 2) |
(2 ,2 ) (3x:3,4p) (2 ,2) (4p,3:3) |
2:1 3 2x:2 3 2x:1 3 2:2 3>
pattern2v2
! 5 alternating 2 count
! feed variation
! 8 clubs, hard stuff
! not delayed. 3 does early passes (to 3) and has some holds
thus
#-1 ! siteswap (1 beat pause after syncs)
<(4px,3:3) (2, 2) (3x:3, 4px) (2, 2) |
(2 ,2 ) (3x:3,4p) (2 ,2) (4p,3:3) |
! 2:1 3 2x:2 3 2x:1 3 2:2 3> !original v1
2 3x:2 2 3x:1 2 3:2 2 3:1> ! swapped to earlies
pattern2v3
! 5 alternating 2 count
! kinda wimpy
#-1
<(4px,2)(2xd.5,2x)% |(2xd.5,2x)(2,4p)%>
pattern2v4
! 5 alternating 2 count
! with handacross
#-1
<(4p,2x)(2,2)% |(2,2)(2x,4px)%>
pattern2v5
! 5 alternating 2 count
! with handacross, faster
! we did this with singles and doubles
#-0
<(3px,2x)(-,-)(1x,1x)% |(1x,1x)(2x,3p)(-,-)%>
You can change from all the 2-jugglers variation if you like.
It´s up to your partner to react on your throw. |